Mobile applications
iOS and Android — native where it matters, cross-platform where it pays, with the release machinery included.
The hard part of a mobile app is rarely the first screen. It is releases, offline behaviour, and the long tail of devices and OS versions that only appear in crash reports. We build with those in view from the first commit.
On native versus cross-platform we do not have a house answer. Heavy camera, audio, background or platform-integration work goes native; a form-and-list product with a small team is usually better served by React Native or Flutter, because one codebase they can maintain beats two they cannot. We will tell you which one your app is, with reasons.
Release engineering ships as part of the work: signing and provisioning that does not live on one laptop, staged rollout with a kill switch, crash and ANR monitoring wired to somewhere a human looks, and a store-review path that does not surprise you the week you planned to launch.
What you get
- iOS and Android applications shipped to the App Store and Play Store
- Automated release pipeline: signing, versioning, staged rollout, rollback
- Offline-first data layer with conflict handling and background sync
- Crash, ANR and performance monitoring, plus the runbook for reading it
Common questions
Native or cross-platform — which should we choose?
Can you take over an app another agency built?
Do you handle store submission and review rejections?
Next step
Tell us what has to ship, and by when.
One call, no deck. If we are not the right team for it we will say so, and usually point you at who is.
Typical reply within one business day · CET / CEST (UTC+1 / UTC+2)